On some level it is nice to be able to have the small little choices, in a moment you can help people out of the kindness of your heart or request some sort of reward for doing so, the actual influence on events minimal but helping you construct that persona for your character based on how you want to reply to the events going on. This is despite the fact that you can often be provided a quite an array of responses to many situations, the dialogue choices running the gamut from serious replies to deliberately silly ones to a preoccupation with being able to hit on almost any female character you encounter. However, the answers you give in-game are often just for color, your character’s personality not influencing things and you can abruptly decide to go from someone kind to a fault to a self-centered jerk with the only repercussion being points in a morality system that doesn’t seem to impact much of anything.ĭisaster Report 4: Summer Memories is pretty focused on its human interactions over the action and survival elements, but beyond a few junction points it doesn’t really seem to effect the course of the story as most of the major events appear to be pretty set in stone. You’re asked hypotheticals about what you think you’d do in a crisis situation, you’ll be asked why you find yourself in Hisui City on the day of the earthquake, and at many times during the plot, there will be moments where you’re asked to pick from a multiple choice menu of possible thoughts after an event to not only continue to tailor your character’s attitude but make you as the player reflect and ruminate on what you just witnessed. The game begins with you choosing your name and whether you want to be the male or female protagonist, the game very quickly starting to ask you questions to essentially construct the idea of this person you’ll want to be playing as. This game isn’t just about the earthquake that rocks Hisui City but the relief efforts and scarcity afterwards, although this more mature examination of life after a disaster is also held back by less inspired choices for how it can unfold. However, Disaster Report 4: Summer Memories, the first game in the series since the first to even use the Disaster Report title after the second game was renamed Raw Danger and the third never got an English release, is a surprisingly more layered look at the aftermath of a disaster. It’s easy to imagine a video game based around a natural disaster to focus on the same kind of exciting and flashy action you’d find in a movie with such a premise, and even the first game in the Disaster Report franchise attempted that as you were constantly up against a crumbling artificial island.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |